Default Branch

master
Some checks failed
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

3a57bb46ab · GS/DX12: Correct descriptor allocation error messages · Updated 2025-12-26 15:20:43 +00:00

Branches

d2c424781d · GS/D3D: Default to DX12 on older GCN amd cards. · Updated 2025-12-24 03:43:26 +00:00

4
1
gs_check_resize_valids
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

4eca41fca7 · GS/TC: Further check and resize valids instead of deleting the target. · Updated 2025-12-20 13:11:35 +00:00

8
1
gs_dx11__cache_cb
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

4c87250dab · GS/DX11: Expand caching constant buffer updates. · Updated 2025-12-20 13:11:14 +00:00

8
1

a61dfe5509 · GS: Abort copy hazard if source and destination texture is the same. · Updated 2025-12-17 14:02:13 +00:00

16
1

b341ff1e17 · GS: Update draw count to be unsigned 64bit · Updated 2025-12-16 00:00:09 +00:00

34
2
gs_clearwrap
Some checks failed
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

0f0ebbe480 · GS/HW: Further improve clear behaviour · Updated 2025-12-15 01:04:05 +00:00

34
3

25079b0c6c · [WIP] GS/DX12: Backport Stencil One date in a single pass from dx11/vk. · Updated 2025-12-06 10:24:29 +00:00

102
1

7bcc7b7118 · GS/Vulkan: Update ImGui when resizing the swap chain · Updated 2025-12-02 21:09:10 +00:00

131
1

69c5172b45 · GS/HW: Tweak Native Scale Upscaled to work in more scenarios · Updated 2025-11-20 19:09:19 +00:00

206
1
mach-exceptions
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

befcca8e6c · Darwin: Implement Mach exceptions ports instead of signals · Updated 2025-11-20 00:09:16 +00:00

274
1
dma_gifbackpressure
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

13a6c4392c · DMA: Add backpressure to GIF as it has a 64bit bus · Updated 2025-11-01 11:50:36 +00:00

288
1

3b0a83c1ab · Qt/Fullscreenui/GS: Add Automatic blending option. · Updated 2025-09-02 12:47:44 +00:00

488
1
gs_roundsprite
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

c66b047621 · GS: Add Pre-Round Sprite hack · Updated 2025-09-01 13:43:35 +00:00

489
1
gs_roundspritetest
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

a3495aea03 · GS/HW: Avoid doing round sprite on native scaled sources · Updated 2025-06-30 13:03:47 +00:00

730
2

b94c0cc405 · CI: Allow manual flathub dispatch on a non-default ref · Updated 2025-06-30 12:58:42 +00:00

769
1

e4af1c4244 · [ci-skip] 2.4 Release · Updated 2025-06-29 19:47:12 +00:00

770
0
Included
memory-card-destroyer-9000
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

e6c6cd82bf · Darwin: Don't pass MAP_ANON to mmap when file mapping and mmap ret -1. · Updated 2025-03-19 22:25:43 +00:00

1290
6
govanify/apprun-wmclass
Some checks failed
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

d3454c7b38 · appimage: add DirIcon · Updated 2025-02-19 08:35:05 +00:00

1409
2

3acb81f66d · GS/HW: Check channel coverage on targets if it should draw during clears. · Updated 2025-01-06 01:42:40 +00:00

1531
1
chd-cue
Some checks failed
📝 Validate GameDB / Lint and Validate GameDB (push) Has been cancelled
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled

37555e3048 · CDVD | CHD: Account for pre/post gap offsets when filling TOC · Updated 2024-11-27 20:55:11 +00:00

1631
3