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https://github.com/RPCS3/rpcs3.git
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rollback to unordered code
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e30158280c
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@ -2986,10 +2986,28 @@ void main_window::CreateConnects()
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dlg.exec();
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});
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connect(ui->actionManage_SoundEffects, &QAction::triggered, this, [this]
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connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
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{
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sound_effect_manager_dialog* dlg = new sound_effect_manager_dialog();
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dlg->show();
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rpcn_settings_dialog dlg(this);
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dlg.exec();
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});
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connect(ui->confClansAct, &QAction::triggered, this, [this]()
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{
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if (!Emu.IsStopped())
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{
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QMessageBox::critical(this, tr("Error: Emulation Running"), tr("You need to stop the emulator before editing Clans connection information!"), QMessageBox::Ok);
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return;
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}
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clans_settings_dialog dlg(this);
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dlg.exec();
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});
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connect(ui->confIPCAct, &QAction::triggered, this, [this]()
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{
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ipc_settings_dialog dlg(this);
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dlg.exec();
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});
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connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]()
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@ -3006,37 +3024,6 @@ void main_window::CreateConnects()
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m_game_list_frame->Refresh(true); // dev_hdd0 may have changed. Refresh just in case.
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});
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connect(ui->actionManage_Users, &QAction::triggered, this, [this]
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{
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user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
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user_manager.exec();
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m_game_list_frame->Refresh(true); // New user may have different games unlocked.
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});
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connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
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{
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rpcn_settings_dialog dlg(this);
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dlg.exec();
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});
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connect(ui->confClansAct, &QAction::triggered, this, [this]()
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{
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if (!Emu.IsStopped())
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{
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QMessageBox::critical(this, tr("Error: Emulation Running"), tr("You need to stop the emulator before editing Clans connection information!"), QMessageBox::Ok);
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return;
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}
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clans_settings_dialog dlg(this);
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dlg.exec();
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});
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connect(ui->confIPCAct, &QAction::triggered, this, [this]()
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{
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ipc_settings_dialog dlg(this);
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dlg.exec();
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});
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connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
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{
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save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
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@ -3101,12 +3088,25 @@ void main_window::CreateConnects()
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patch_creator.exec();
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});
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connect(ui->actionManage_Users, &QAction::triggered, this, [this]
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{
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user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
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user_manager.exec();
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m_game_list_frame->Refresh(true); // New user may have different games unlocked.
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});
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connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this]
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{
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screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog();
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screenshot_manager->show();
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});
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connect(ui->actionManage_SoundEffects, &QAction::triggered, this, [this]
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{
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sound_effect_manager_dialog* dlg = new sound_effect_manager_dialog();
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dlg->show();
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});
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connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this]
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{
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cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);
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