rollback to unordered code

This commit is contained in:
digant73 2025-12-27 14:14:29 +01:00
parent e30158280c
commit 71b304311d

View File

@ -2986,10 +2986,28 @@ void main_window::CreateConnects()
dlg.exec();
});
connect(ui->actionManage_SoundEffects, &QAction::triggered, this, [this]
connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
{
sound_effect_manager_dialog* dlg = new sound_effect_manager_dialog();
dlg->show();
rpcn_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confClansAct, &QAction::triggered, this, [this]()
{
if (!Emu.IsStopped())
{
QMessageBox::critical(this, tr("Error: Emulation Running"), tr("You need to stop the emulator before editing Clans connection information!"), QMessageBox::Ok);
return;
}
clans_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confIPCAct, &QAction::triggered, this, [this]()
{
ipc_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]()
@ -3006,37 +3024,6 @@ void main_window::CreateConnects()
m_game_list_frame->Refresh(true); // dev_hdd0 may have changed. Refresh just in case.
});
connect(ui->actionManage_Users, &QAction::triggered, this, [this]
{
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
user_manager.exec();
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
});
connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
{
rpcn_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confClansAct, &QAction::triggered, this, [this]()
{
if (!Emu.IsStopped())
{
QMessageBox::critical(this, tr("Error: Emulation Running"), tr("You need to stop the emulator before editing Clans connection information!"), QMessageBox::Ok);
return;
}
clans_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confIPCAct, &QAction::triggered, this, [this]()
{
ipc_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
{
save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
@ -3101,12 +3088,25 @@ void main_window::CreateConnects()
patch_creator.exec();
});
connect(ui->actionManage_Users, &QAction::triggered, this, [this]
{
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
user_manager.exec();
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
});
connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this]
{
screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog();
screenshot_manager->show();
});
connect(ui->actionManage_SoundEffects, &QAction::triggered, this, [this]
{
sound_effect_manager_dialog* dlg = new sound_effect_manager_dialog();
dlg->show();
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this]
{
cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);