obs-studio/libobs-d3d11
Ryan Foster e471d3109b cmake: Specify NOMINMAX all the time on Windows
This prevents the Windows headers from defining min/max macros.

Use std::min and std::max.

Modifies deps, frontend, libobs-d3d11, libobs-winrt, decklink, obs-vst,
and win-dshow.
2025-02-07 14:52:24 -05:00
..
cmake/windows libobs-d3d11: Remove CMake legacy code path 2024-08-22 15:39:00 -04:00
CMakeLists.txt cmake: Update supported CMake version range to 3.28 and 3.30 2024-09-13 14:42:32 -04:00
d3d11-duplicator.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-indexbuffer.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-rebuild.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-samplerstate.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-shader.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-shaderprocessor.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-shaderprocessor.hpp Update copyrights/names 2023-05-20 01:31:18 -07:00
d3d11-stagesurf.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-subsystem.cpp cmake: Specify NOMINMAX all the time on Windows 2025-02-07 14:52:24 -05:00
d3d11-subsystem.hpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-texture2d.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-texture3d.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-vertexbuffer.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00
d3d11-zstencilbuffer.cpp clang-format: Increase column limit from 80 to 120 2024-10-04 18:19:27 -04:00