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The OpenGL frontend is implemented in Metal for Apple Silicon Macs. Metal does not provide a direct "clear" command (neither do D3D12 or Vulkan) and instead a clear is a load command for a render target of a render pass. All writes (and color calculations) in Metal happen in linear space, with appropriate gamma encoding and decoding happening automatically depending on the pixel format of the the textures attached to the pipeline. Thus setting a clear color with linear gamma is the correct approach to avoid the SRGB gamma curve being applied twice for both scenarios.
312 lines
8.3 KiB
C
312 lines
8.3 KiB
C
/******************************************************************************
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Copyright (C) 2023 by Lain Bailey <lain@obsproject.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "graphics/vec4.h"
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#include "obs.h"
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#include "obs-internal.h"
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bool obs_display_init(struct obs_display *display, const struct gs_init_data *graphics_data)
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{
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pthread_mutex_init_value(&display->draw_callbacks_mutex);
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pthread_mutex_init_value(&display->draw_info_mutex);
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#if defined(_WIN32)
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/* Conservative test for NVIDIA flickering in multi-GPU setups */
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display->use_clear_workaround = gs_get_adapter_count() > 1 && !gs_can_adapter_fast_clear();
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#else
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display->use_clear_workaround = false;
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#endif
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if (graphics_data) {
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display->swap = gs_swapchain_create(graphics_data);
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if (!display->swap) {
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blog(LOG_ERROR, "obs_display_init: Failed to "
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"create swap chain");
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return false;
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}
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const uint32_t cx = graphics_data->cx;
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const uint32_t cy = graphics_data->cy;
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display->cx = cx;
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display->cy = cy;
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display->next_cx = cx;
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display->next_cy = cy;
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}
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if (pthread_mutex_init(&display->draw_callbacks_mutex, NULL) != 0) {
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blog(LOG_ERROR, "obs_display_init: Failed to create mutex");
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return false;
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}
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if (pthread_mutex_init(&display->draw_info_mutex, NULL) != 0) {
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blog(LOG_ERROR, "obs_display_init: Failed to create mutex");
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return false;
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}
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display->enabled = true;
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return true;
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}
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obs_display_t *obs_display_create(const struct gs_init_data *graphics_data, uint32_t background_color)
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{
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struct obs_display *display = bzalloc(sizeof(struct obs_display));
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gs_enter_context(obs->video.graphics);
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display->background_color = background_color;
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if (!obs_display_init(display, graphics_data)) {
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obs_display_destroy(display);
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display = NULL;
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} else {
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pthread_mutex_lock(&obs->data.displays_mutex);
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display->prev_next = &obs->data.first_display;
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display->next = obs->data.first_display;
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obs->data.first_display = display;
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if (display->next)
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display->next->prev_next = &display->next;
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pthread_mutex_unlock(&obs->data.displays_mutex);
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}
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gs_leave_context();
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return display;
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}
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void obs_display_free(obs_display_t *display)
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{
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pthread_mutex_destroy(&display->draw_callbacks_mutex);
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pthread_mutex_destroy(&display->draw_info_mutex);
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da_free(display->draw_callbacks);
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if (display->swap) {
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gs_swapchain_destroy(display->swap);
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display->swap = NULL;
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}
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}
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void obs_display_destroy(obs_display_t *display)
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{
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if (display) {
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pthread_mutex_lock(&obs->data.displays_mutex);
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if (display->prev_next)
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*display->prev_next = display->next;
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if (display->next)
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display->next->prev_next = display->prev_next;
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pthread_mutex_unlock(&obs->data.displays_mutex);
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obs_enter_graphics();
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obs_display_free(display);
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obs_leave_graphics();
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bfree(display);
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}
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}
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void obs_display_resize(obs_display_t *display, uint32_t cx, uint32_t cy)
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{
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if (!display)
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return;
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pthread_mutex_lock(&display->draw_info_mutex);
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display->next_cx = cx;
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display->next_cy = cy;
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pthread_mutex_unlock(&display->draw_info_mutex);
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}
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void obs_display_update_color_space(obs_display_t *display)
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{
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if (!display)
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return;
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pthread_mutex_lock(&display->draw_info_mutex);
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display->update_color_space = true;
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pthread_mutex_unlock(&display->draw_info_mutex);
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}
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void obs_display_add_draw_callback(obs_display_t *display, void (*draw)(void *param, uint32_t cx, uint32_t cy),
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void *param)
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{
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if (!display)
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return;
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struct draw_callback data = {draw, param};
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pthread_mutex_lock(&display->draw_callbacks_mutex);
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da_push_back(display->draw_callbacks, &data);
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pthread_mutex_unlock(&display->draw_callbacks_mutex);
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}
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void obs_display_remove_draw_callback(obs_display_t *display, void (*draw)(void *param, uint32_t cx, uint32_t cy),
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void *param)
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{
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if (!display)
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return;
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struct draw_callback data = {draw, param};
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pthread_mutex_lock(&display->draw_callbacks_mutex);
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da_erase_item(display->draw_callbacks, &data);
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pthread_mutex_unlock(&display->draw_callbacks_mutex);
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}
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static inline bool render_display_begin(struct obs_display *display, uint32_t cx, uint32_t cy, bool update_color_space)
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{
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struct vec4 clear_color;
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gs_load_swapchain(display->swap);
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if ((display->cx != cx) || (display->cy != cy)) {
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gs_resize(cx, cy);
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display->cx = cx;
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display->cy = cy;
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} else if (update_color_space) {
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gs_update_color_space();
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}
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const bool success = gs_is_present_ready();
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if (success) {
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gs_begin_scene();
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/*
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* In contrast to OpenGL or Direct3D 11, Metal and Direct3D 12 require the clear color to use linear gamma
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* as either the load command to clear the render target (Metal) or the explicit clear command seem to operate
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* on the render target in linear space.
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*
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* As OpenGL is implemented via Metal on Apple Silicon Macs and "glClear" has to be emulated via an explicit
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* render pass that returns the clear color for every fragment, the color becomes subject to automatic sRGB
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* gamma encoding if the render target uses an sRGB color format.
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*/
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#if defined(__APPLE__) && defined(__aarch64__)
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vec4_from_rgba_srgb(&clear_color, display->background_color);
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#else
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if (gs_get_color_space() == GS_CS_SRGB)
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vec4_from_rgba(&clear_color, display->background_color);
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else
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vec4_from_rgba_srgb(&clear_color, display->background_color);
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#endif
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clear_color.w = 1.0f;
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const bool use_clear_workaround = display->use_clear_workaround;
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uint32_t clear_flags = GS_CLEAR_DEPTH | GS_CLEAR_STENCIL;
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if (!use_clear_workaround)
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clear_flags |= GS_CLEAR_COLOR;
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gs_clear(clear_flags, &clear_color, 1.0f, 0);
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gs_enable_depth_test(false);
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/* gs_enable_blending(false); */
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gs_set_cull_mode(GS_NEITHER);
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gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f);
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gs_set_viewport(0, 0, cx, cy);
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if (use_clear_workaround) {
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gs_effect_t *const solid_effect = obs->video.solid_effect;
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gs_effect_set_vec4(gs_effect_get_param_by_name(solid_effect, "color"), &clear_color);
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while (gs_effect_loop(solid_effect, "Solid"))
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gs_draw_sprite(NULL, 0, cx, cy);
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}
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}
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return success;
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}
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static inline void render_display_end()
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{
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gs_end_scene();
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}
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void render_display(struct obs_display *display)
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{
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uint32_t cx, cy;
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bool update_color_space;
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if (!display || !display->enabled)
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return;
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/* -------------------------------------------- */
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pthread_mutex_lock(&display->draw_info_mutex);
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cx = display->next_cx;
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cy = display->next_cy;
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update_color_space = display->update_color_space;
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display->update_color_space = false;
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pthread_mutex_unlock(&display->draw_info_mutex);
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/* -------------------------------------------- */
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if (render_display_begin(display, cx, cy, update_color_space)) {
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DISPLAY, "obs_display");
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pthread_mutex_lock(&display->draw_callbacks_mutex);
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for (size_t i = 0; i < display->draw_callbacks.num; i++) {
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struct draw_callback *callback;
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callback = display->draw_callbacks.array + i;
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callback->draw(callback->param, cx, cy);
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}
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pthread_mutex_unlock(&display->draw_callbacks_mutex);
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render_display_end();
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GS_DEBUG_MARKER_END();
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gs_present();
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}
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}
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void obs_display_set_enabled(obs_display_t *display, bool enable)
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{
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if (display)
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display->enabled = enable;
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}
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bool obs_display_enabled(obs_display_t *display)
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{
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return display ? display->enabled : false;
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}
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void obs_display_set_background_color(obs_display_t *display, uint32_t color)
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{
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if (display)
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display->background_color = color;
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}
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void obs_display_size(obs_display_t *display, uint32_t *width, uint32_t *height)
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{
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*width = 0;
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*height = 0;
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if (display) {
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pthread_mutex_lock(&display->draw_info_mutex);
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*width = display->cx;
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*height = display->cy;
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pthread_mutex_unlock(&display->draw_info_mutex);
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}
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}
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