node/test/cctest/test_cppgc.cc
Michaël Zasso 5623194a6b
doc,src,test: replace use of deprecated GetIsolate
`Isolate::GetCurrent()` should be used instead as it returns the same
thing.

Refs: 5c4a937aaf
PR-URL: https://github.com/nodejs/node/pull/59805
Reviewed-By: Filip Skokan <panva.ip@gmail.com>
Reviewed-By: Richard Lau <richard.lau@ibm.com>
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2025-10-04 18:48:35 +02:00

109 lines
3.6 KiB
C++

#include <cppgc/allocation.h>
#include <cppgc/garbage-collected.h>
#include <cppgc/heap.h>
#include <node.h>
#include <v8-cppgc.h>
#include <v8-sandbox.h>
#include <v8.h>
#include "node_test_fixture.h"
// This tests that Node.js can work with an existing CppHeap.
// Mimic a class that does not know about Node.js.
class CppGCed : public v8::Object::Wrappable {
public:
static int kConstructCount;
static int kDestructCount;
static int kTraceCount;
static void New(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::Isolate* isolate = args.GetIsolate();
v8::Local<v8::Object> js_object = args.This();
auto* heap = isolate->GetCppHeap();
CHECK_NOT_NULL(heap);
CppGCed* gc_object =
cppgc::MakeGarbageCollected<CppGCed>(heap->GetAllocationHandle());
node::SetCppgcReference(isolate, js_object, gc_object);
kConstructCount++;
args.GetReturnValue().Set(js_object);
}
static v8::Local<v8::Function> GetConstructor(
v8::Local<v8::Context> context) {
auto ft = v8::FunctionTemplate::New(v8::Isolate::GetCurrent(), New);
return ft->GetFunction(context).ToLocalChecked();
}
CppGCed() = default;
~CppGCed() { kDestructCount++; }
void Trace(cppgc::Visitor* visitor) const { kTraceCount++; }
};
int CppGCed::kConstructCount = 0;
int CppGCed::kDestructCount = 0;
int CppGCed::kTraceCount = 0;
TEST_F(NodeZeroIsolateTestFixture, ExistingCppHeapTest) {
node::IsolateSettings settings;
settings.cpp_heap =
v8::CppHeap::Create(platform.get(), v8::CppHeapCreateParams{{}})
.release();
v8::Isolate* isolate = node::NewIsolate(
allocator.get(), &current_loop, platform.get(), nullptr, settings);
// Try creating Context + IsolateData + Environment.
{
v8::Isolate::Scope isolate_scope(isolate);
v8::HandleScope handle_scope(isolate);
std::unique_ptr<node::IsolateData, decltype(&node::FreeIsolateData)>
isolate_data{
node::CreateIsolateData(isolate, &current_loop, platform.get()),
node::FreeIsolateData};
CHECK(isolate_data);
{
auto context = node::NewContext(isolate);
CHECK(!context.IsEmpty());
v8::Context::Scope context_scope(context);
// An Environment should already contain a few BaseObjects that are
// supposed to have non-cppgc IDs.
std::unique_ptr<node::Environment, decltype(&node::FreeEnvironment)>
environment{
node::CreateEnvironment(isolate_data.get(), context, {}, {}),
node::FreeEnvironment};
CHECK(environment);
context->Global()
->Set(context,
v8::String::NewFromUtf8(isolate, "CppGCed").ToLocalChecked(),
CppGCed::GetConstructor(context))
.FromJust();
const char* code =
"globalThis.array = [];"
"for (let i = 0; i < 100; ++i) { array.push(new CppGCed()); }";
node::LoadEnvironment(environment.get(), code).ToLocalChecked();
// Request a GC and check if CppGCed::Trace() is invoked.
isolate->LowMemoryNotification();
int exit_code = SpinEventLoop(environment.get()).FromJust();
EXPECT_EQ(exit_code, 0);
}
platform->DrainTasks(isolate);
}
platform->DisposeIsolate(isolate);
// Check that all the objects are created and destroyed properly.
EXPECT_EQ(CppGCed::kConstructCount, 100);
EXPECT_EQ(CppGCed::kDestructCount, 100);
// GC does not have to feel pressured enough to visit all of them to
// reclaim memory before we are done with the isolate and the entire
// heap can be reclaimed. So just check at least some of them are traced.
EXPECT_GT(CppGCed::kTraceCount, 0);
}