build: increase minimum Xcode version to 16.1
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This is the same version as required by the Chromium/V8 project.

Refs: https://chromium-review.googlesource.com/c/chromium/src/+/5973484
PR-URL: https://github.com/nodejs/node/pull/56824
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
Reviewed-By: Michael Dawson <midawson@redhat.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
This commit is contained in:
Michaël Zasso 2025-02-01 13:28:18 +01:00 committed by GitHub
parent ad845588d0
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@ -140,7 +140,7 @@ platforms. This is true regardless of entries in the table below.
Windows binary (`node.exe`) in WSL will not work without workarounds such as
stdio redirection.
[^4]: Our macOS x64 Binaries are compiled with 11.0 as a target. Xcode 13 is
[^4]: Our macOS Binaries are compiled with 11.0 as a target. Xcode 16 is
required to compile.
<!--lint enable final-definition-->
@ -153,7 +153,7 @@ Depending on the host platform, the selection of toolchains may vary.
| ---------------- | -------------------------------------------------------------- |
| Linux | GCC >= 12.2 |
| Windows | Visual Studio >= 2022 with the Windows 10 SDK on a 64-bit host |
| macOS | Xcode >= 13 (Apple LLVM >= 12) |
| macOS | Xcode >= 16.1 (Apple LLVM >= 17) |
### Official binary platforms and toolchains