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Use the timer list for setTimeout
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parent
79944006e2
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15
benchmark/settimeout.js
Normal file
15
benchmark/settimeout.js
Normal file
@ -0,0 +1,15 @@
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console.log("wait...");
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var done = 0;
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var N = 5000000;
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var begin = new Date();
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for (var i = 0; i < N; i++) {
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setTimeout(function () {
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if (++done == N) {
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var end = new Date();
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console.log("smaller is better");
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console.log("startup: %d", start - begin);
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console.log("done: %d", end - start);
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}
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}, 1000);
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}
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var start = new Date();
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101
lib/timers.js
101
lib/timers.js
@ -1,7 +1,7 @@
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var Timer = process.binding('timer').Timer;
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var assert = process.assert;
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/*
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/*
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* To enable debug statements for the timers do NODE_DEBUG=8 ./node script.js
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*/
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var debugLevel = parseInt(process.env.NODE_DEBUG, 16);
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@ -48,9 +48,8 @@ function remove (item) {
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// remove a item from its list and place at the end.
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function append (list, item) {
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remove(item);
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item._idleNext = list._idleNext;
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item._idleNext._idlePrev = item;
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list._idleNext._idlePrev = item;
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item._idlePrev = list;
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list._idleNext = item;
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}
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@ -62,7 +61,7 @@ function insert (item, msecs) {
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item._idleStart = new Date();
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item._idleTimeout = msecs;
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if (!msecs) return;
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if (msecs < 0) return;
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var list;
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@ -90,23 +89,23 @@ function insert (item, msecs) {
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return;
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} else {
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remove(first);
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assert(first != peek(list));
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assert(first !== peek(list));
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if (first._onTimeout) first._onTimeout();
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}
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}
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debug(msecs + ' list empty');
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assert(list._idleNext == list); // list is empty
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assert(list._idleNext === list); // list is empty
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list.stop();
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};
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}
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if (list._idleNext == list) {
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if (list._idleNext === list) {
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// if empty (re)start the timer
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list.again(msecs);
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}
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append(list, item);
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assert(list._idleNext != list); // list is not empty
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assert(list._idleNext !== list); // list is not empty
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}
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@ -141,7 +140,7 @@ exports.enroll = function (item, msecs) {
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// it will reset its timeout.
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exports.active = function (item) {
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var msecs = item._idleTimeout;
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if (msecs) {
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if (msecs >= 0) {
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var list = lists[msecs];
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if (item._idleNext == item) {
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insert(item, msecs);
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@ -159,41 +158,83 @@ exports.active = function (item) {
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};
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// Timers
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function addTimerListener (callback) {
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var timer = this;
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// Special case the no param case to avoid the extra object creation.
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if (arguments.length > 2) {
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var args = Array.prototype.slice.call(arguments, 2);
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timer.callback = function () { callback.apply(timer, args); };
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} else {
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timer.callback = callback;
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}
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}
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/*
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* DOM-style timers
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*/
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exports.setTimeout = function (callback, after) {
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var timer = new Timer();
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addTimerListener.apply(timer, arguments);
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timer.start(after, 0);
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var timer;
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if (after <= 0) {
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// Use the slow case for after == 0
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timer = new Timer();
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timer.callback = callback;
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} else {
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timer = { _idleTimeout: after, _onTimeout: callback };
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timer._idlePrev = timer;
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timer._idleNext = timer;
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}
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/*
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* Sometimes setTimeout is called with arguments, EG
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*
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* setTimeout(callback, 2000, "hello", "world")
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*
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* If that's the case we need to call the callback with
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* those args. The overhead of an extra closure is not
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* desired in the normal case.
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*/
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if (arguments.length > 2) {
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var args = Array.prototype.slice.call(arguments, 2);
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var c = function () {
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callback.apply(timer, args);
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};
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if (timer instanceof Timer) {
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timer.callback = c;
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} else {
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timer._onTimeout = c;
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}
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}
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if (timer instanceof Timer) {
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timer.start(0, 0);
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} else {
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exports.active(timer);
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}
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return timer;
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};
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exports.clearTimeout = function (timer) {
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timer.callback = timer._onTimeout = null;
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exports.unenroll(timer);
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if (timer instanceof Timer) timer.stop(); // for after === 0
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};
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exports.setInterval = function (callback, repeat) {
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var timer = new Timer();
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addTimerListener.apply(timer, arguments);
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if (arguments.length > 2) {
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var args = Array.prototype.slice.call(arguments, 2);
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timer.callback = function () {
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callback.apply(timer, args);
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};
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} else {
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timer.callback = callback;
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}
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timer.start(repeat, repeat ? repeat : 1);
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return timer;
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};
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exports.clearTimeout = function (timer) {
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exports.clearInterval = function (timer) {
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if (timer instanceof Timer) {
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timer.callback = null;
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timer.stop();
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}
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};
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exports.clearInterval = exports.clearTimeout;
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